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Gilbrook School, Birkenhead, Wirral
Inset Days - 2nd & 3rd May 2024 - School closed to pupils
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Art and Design

“Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As pupils progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation,” (National Curriculum, 2014 ).

At Gilbrook, we incorporate Art and Design across the whole curriculum. We endeavour to encompass various creative activities in all subject areas to enrich our pupil’s entire learning journey.

Art and Design is differentiated for each pupil’s individual learning needs. It’s delivered over a three-year rolling programme to help students strengthen their outlook and skillsets. We do this by offering the highest forms of human creativity through inspiration, tools and challenges, allowing our pupils to express feelings and deal with their emotions appropriately.

We pride ourselves on engaging and encouraging pupil’s creatively; empowering them to think outside the box and boost their imagination. Throughout the year, we cover a multitude of topics in line with the National Curriculum. Each topic is evaluated against set objectives to see how well they have performed. And more importantly, they have had a positive experience by enjoying what they’ve learned.

No idea is too big or too messy. 

With a large variety of materials to explore and discover, we go above and beyond catering to individual needs to promote fun and creativity.

On their learning journey, our pupils develop a vast range of skills from drawing and painting to sculpture and canvas work. They also learn how art has shaped our history by exploring various movements and artists; past and present. Plus, they’ll develop a key skill in evaluating their work. Our pupils are very passionate about their artwork and show pride in it. This can be seen on displays around the school.

As pupils progress throughout the school, they learn to think critically and develop a more extensive understanding of Art and Design. This is achieved through the use of Key Performance Indicators (KPI’s). Set annually, these KPI’s are chosen to help develop a richer understanding through ‘I can’ statements.

These are taught throughout the learning bands with each band encompassing a more in-depth focus point. This is then used through our assessment tool Target Tracker to monitor the progression and development of our pupils.

Aims

The National Curriculum for Art and Design aims to ensure that all pupils:

o Produce creative work, exploring their ideas and recording their experiences

o Become proficient in drawing, painting, sculpture and other art, craft and design techniques

o Evaluate and analyse creative work using the language of art, craft and design

o Know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms

Attainment targets

By the end of each Key Stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

Topic

ILP/KPI Focus

Core skills – KPIs

SEAL and life skills

Intent

Implementation

Impact

Term 1.1

A child’s war

 

 

D&T

D&T: Submarine design

Understand how key events and individuals in design and technology have helped shape the world.

To follow safety instructions. To plan and construct a submarine using paper Mache.

To promote independent thinking and tune fine motor skills.

Practical lessons with modelling and examples and visuals.

Pupils will develop thoughts into practical models.

Term 1.2

Blue Abyss

 

 

 

D&T

D&T: Submarine design

Understand how key events and individuals in design and technology have helped shape the world.

To follow safety instructions. To plan and construct a submarine using paper Mache.

To promote independent thinking and tune fine motor skills.

Practical lessons with modelling and examples and visuals.

Pupils will develop thoughts into practical models.

Term 2.1

Mighty Metals

D&T

Using research to inform design – magnet travel game.

Evaluate their ideas and products against their own design criteria’s and consider the views of others to improve their work.

To develop social skills.

To create a game involving magnets. 

To follow rules and work as part of a team.

To be able to develop friendships and conform to social expectations.

Art and Design

Embossed patterns

Making jewellery

Improve their mastery of Art and Design techniques, including drawing, painting and sculpture with a range of materials.

To work as part of a team and encourage others.

Take part in an array of activities to encourage progression in mastery skills.

Pupils to create a piece of work to present as part of a gallery.

Pupils will have produced a piece of work to present in the gallery that they are proud of.

Term 2.2

Pharaohs

 

 

D&T

Model tombs and pyramids

(working with others)

Select from and use a wider range of tools and equipment, to perform practical tasks accurately.

Building and maintaining relationships.

To have an awareness of the task and appropriate tools needed to complete the task.

To work co-operatively with pupils and staff to create an authentic tomb/pyramid.

Models will be displayed in a central area for others to enjoy.

Art and Design

Draw artefacts

Improve their mastery of art and design techniques, including drawing, painting and sculpture.

Reflect on spiritual, moral, social and cultural issues

To complete a project with an ongoing positive approach.

Visit Liverpool museum to sketch Egyptian artefacts.

To draw an artefact using a range of different materials.

Term 3.1

Burps Bottoms and Bile

 

D&T

 

Understand and apply the principles of a healthy and varied diet.

Make healthy eating choices and explain why this is important.

Make a model of the mouth and teeth.

Care of your body in particular oral and digestive hygiene and health.

To be aware of opportunities for healthy eating.

Label sketches diagrams and models of teeth and the human body.

To interview the school cook.

Visiting school nurse.

To write a quiz about health and hygiene.

Promotion of health and mental wellbeing through practical and written tasks.

Term 3.2

Hola Mexico

 

 

 

D&T

D&T: Submarine design

Understand how key events and individuals in design and technology have helped shape the world.

To follow safety instructions. To plan and construct a submarine using paper Mache.

To promote independent thinking and tune fine motor skills.

Practical lessons with modelling and examples and visuals.

Pupils will develop thoughts into practical models.

Art and Design

 

Mayan art

Find out about great artists, architects and designers in history.

Reflect on spiritual, moral, social and cultural issues

To complete a project with an ongoing positive approach.

Visit Liverpool museum to sketch Egyptian artefacts.

To draw an artefact using a range of different materials.